Skip to main content

Product Info

Title
1776 (1st Edition)
Publisher
Category
Sub-category
Publish Year
1974
Dimensions
9x12x2"
NKG Part #
12142
MFG. Part #
AVH817-1
Type
Boxed Game
Age Range
12 Years and Up
# Players
2 Players
Game Length
120 Minutes

Description

The shot heard round the world at Lexington set off more than just another brushfire war in England's scattered dominions. It gave birth to a struggling new nation led by a virtual handful of patriots whose refusal to bow before tyranny set the tone for American heritage preserved from England's defeat to this very day, but victory did not come cheap.

After showing the British the color of their mettle at Bunker Hill, Washington's little army was plagued by one defeat after another, shunting from one battlefield to the next; always beaten but never destroyed. No power of the period believed that the upstart colonials and their unborn nation had the slightest chance of emerging victorious against the strongest military machine of the era after the dismal summer of 1776. But then came the cruelest winter of the decade, when even nature seemed to join forces with the British against the tattered American troops. Undaunted, Washington led his small force in the historic crossing of the Delaware to twice surprise and rout British forces at Trenton and Princeton. Their resolve thus strengthened, the ill-clad Americans retired to Valley Forge to face winter beset by the hunger and deprivation that cost the lives of 2500 patriots. But the coming spring found Clinton facing a revitalized and strengthened rebel army, which proceeded to chase him across New Jersey in the Monmouth Campaign. Reassured by news of the French alliance and the great American victory at Saratoga that fall, American troops dug in for what they knew would be a long and bitter battle for independence.

1776, like all Avalon Hill games, is more than just the standard roll the dice and move game. It is a realistic simulation of the strategic situation faced by British and American alike in that fiery decade when the United States won its independence.

Actually, 1776 is six games in one: a basic game that gets you quickly and easily into the routine of simulation gaming; an advanced game with scenarios that provide additional complexity and realism; and a campaign simulation game that encompasses the entire war and balances successes in one region against failures in another - truly the ultimate in a simulation gaming experience!

Also, if you don't have the time for a complete campaign game, there are four scenarios to choose from; each of which poses a challenge for everyone; from the most erudite of military historians to the fellow who just managed to pass American History:

Scenario 1: The Invasion of Canada - 1775 to 1776 - Can you do better than the bumbling General Schuyler and Benedict Arnold in the vain American atttempt to make Canada a 14th colony?

Scenario 2: The Saratoga Campaign - 1777 - Can you, as General Horatio Gates, surround and destroy the forces of the British General Burgoyne in this reinactment of the turning point of the Revolution?

Scenario 3: Greene's Southern Campaignv - 1780 to 1781 - Can you, as General Nathaniel Greene, lead Cornwallis' tested regulars on a merry chase with your force of rag-tag militia and Guerilla bands without being crushed in a major engagement?

Scenario 4: The Yorktown Campaign - 1781 - Can you duplicate Washington's encirclement and crushing defeat of Cornwallis in the battle that won the Revolution?