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Sand in the Whirlwind - The Anglo-Senussi Campaign 1915-1916

By: Khyber Pass Games

Type: Ziplock

Product Line: War Games - DTP (Khyber Pass Games)


Product Info

Title
Sand in the Whirlwind - The Anglo-Senussi Campaign 1915-1916
Publisher
Category
Publish Year
2000
Dimensions
8.5x11x.2"
NKG Part #
1048313879
MFG. Part #
KPG003
Type
Ziplock
Age Range
12 Years and Up
# Players
2 Players
Game Length
60 - 120 Minutes

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

In 1915, the Western desert of Egypt erupted in violence when Libyan Senussi "Knights" and their allies, crossed the Egyptian border. These "Holy Desert Warriors" were led and supplied with machine guns and artillery by the Turkish army; the main elements of which were led by Ja’Far Pasha and Nuri Bey, two Turkish officers. With the bulk of its forces tied up along the Suez Canal and preparing for an advance into Turkish held Palestine, the British High Command could only scrape together a scratch force to confront the unexcpected invasion from the West; but this makeshift army would not be completely without resources. With all the modern weapons of war the British counter-attacked into the desert. As aircraft sputtered overhead, horse cavalry, armored cars and artillery supported the British infantry advance. From December 11, 1915 to March 17, 1916 the two forces fought four major actions and numerous skirmished. The British Western Desert Force reached Bir Hakim (just off the map) on March 17th, but both sides had failed in their objectives. The Turko-Senussi troops had failed to force the British to suspend operations against Palestine while the British had failed to destroy the Senussi. In that the British had driven the Turko-Senussi forces back into their traditional strongholds, the campaign could be considered a British Victory, but only a marginal one.

Game scale
Each combat factor represents:
- approximately 100 men
- or 1 machine gun or cannon.
Each hex equals 25 miles across.
Each game turn represents 2 weeks.