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Dark Summer, The - Normandy, 1944 - Counter Sheet 2 Only!

By: GMT Games

Type: Ziplock

Product Line: Non-Series War Games - World War II

Last Stocked on 5/3/2022

Product Info

Title
Dark Summer, The - Normandy, 1944 - Counter Sheet 2 Only!
Publisher
Category
Sub-category
Author
Ted Raicer
Publish Year
2021
Dimensions
9x12x1.5"
NKG Part #
2147971432
Type
Ziplock
Age Range
14 Years and Up
# Players
1 - 2 Players
Game Length
240 Minutes

Description

On 6 June 1944, the western Allies landed in Normandy, and after bloody fighting, gained a lodgement in Nazi-occupied France. Caught off-guard and crippled by both Allied air superiority and Hitler's interference, the Germans under Field Marshal Rommel nevertheless put up a ferocious defense that threatened to turn the hedgerows of Normandy into a WWI stalemate. Only after three bloody months did the Allies shatter the German defenses, breaking out to overrun France, Belgium, and parts of Holland. Yet, despite horrible losses, enough Germans escaped the “Pocket at Falaise” to halt the Allies at the German border. The dark summer of 1944 would be followed by an even darker winter.

The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944.

The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The “Dark” chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play.